20 new weapons added, including the Gravity Hammer (Melee), Photon Lance (Rifle), Nova Grenade (Launcher), Arc Whip (Melee), Pulse Disruptor (Experimental), and 15 more
New galaxy "Nebula Prime" with 10 story missions featuring the mysterious Void Sentinel faction remnants
Nintendo Switch support — full game playable in handheld and docked modes at 720p/30fps (handheld) and 1080p/30fps (docked)
Weapon Forge crafting system: break down unwanted weapons into components and craft new ones at the Forge Station
Season 2 "Shattered Stars" launched with a 50-tier battle pass, 30 cosmetic rewards, and 20 weapon blueprints
New enemy sub-type: Cryon Swarm Commanders that buff nearby drones and deploy energy barriers
Added player emote system with 15 unlockable emotes for co-op communication
New game mode: Survival Arena — endless wave defense supporting 1-4 players with global leaderboards
Ship hangar added to the main hub where players can preview and compare all owned ship configurations
Cross-save now supported on Nintendo Switch via GDC Cloud account linking
FIX BUG FIXES
Fixed 23 reported crash scenarios across all platforms, including several related to rapid weapon switching
Fixed matchmaking timeout errors on high-traffic servers during peak hours (evenings EST/PST)
Fixed an issue where co-op party members could become invisible to the host after warping between galaxies
Fixed the "Weapon Master" challenge tracking incorrectly for players who prestige their pilot level
Fixed environmental hazard damage not applying correctly in Galaxy 28 "Acid Nebula" zones
Fixed audio crackling that occurred when multiple Heavy Ordnance weapons fired simultaneously in co-op
Fixed rare desync where enemy positions would appear 2-3 seconds behind their actual location on client screens
Fixed the ship customization preview not rendering engine trail effects for certain color combinations
Fixed ranked match results occasionally awarding incorrect tier points when the match ended via surrender
BALANCE WEAPON BALANCE ADJUSTMENTS
Plasma Rifle: further reduced base damage from 115 to 110 and added 3% damage falloff at long range
Ion Blaster: critical hit multiplier increased from 1.5x to 1.75x to reward precision play
Cryo Launcher: splash freeze duration reduced from 2.5s to 2.0s against elite enemies
Heavy Plasma Cannon: projectile hitbox increased by 8% to improve hit registration
Quantum Shield: cooldown increased from 12s to 14s to offset the duration buff from v1.0.2
Arc Blaster (new): initial tuning set at 95 base damage with 0.8s charge time
Thermal Shotgun: spread tightened by 10% when aiming down sights
Void Sentinel elite enemies: health pools increased by 12% in Galaxies 25-30 to maintain end-game difficulty
KNOWN ISSUES KNOWN ISSUES
Nintendo Switch may experience performance drops in Nebula Prime when playing co-op with 4 players simultaneously
Rare inventory duplication bug when transferring items between loadout slots during matchmaking countdown
Some Season 2 challenge descriptions display placeholder text in certain localized languages